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"We used to beonsidered the "Anti-mage" we put down grounding totem and theyould either instant fireblast (with a 6sooldown?) orast and weouldkblk with an earthshk, through a rotation of either we were pretty good at holding our own against a mage. Now we get frostnova'd and elaed to death with aounterspell at your first motion to start healing yourself. We used to be eelent kiters! Now it's all like.. A ROGUE.. ok, here we go! FROST SHK... *PvP Trinket* Shaman: Ok, wean still do this.. Earthbind till frostshk is up again Rogue: loak of Shadows* Shaman:What the hell man.. he just ran right through it. Alright, it's down! FROST SHK Rogue:*Deadly Throw* Shaman: WHY AM I KITING, I'LL NEVER GET ENOUGH RANGE TO TUALLYAST A SPELL. ((FOR ROGUES)) I personally think that rogues are amazing, they have so many ways toontrol, disable, or just plain make shamansry. (Think 3x 3k lightning boltrits and the rogueheats death and rieves several full heals after a slking healer realizes his job is really easy). My idea was to make weaponhoe more assiated with how rogues perform, linkingheat death, shiv, andloak of shadows toertain types of weapons that roguesan wield. As it stands now, youould be brain dead.. shiv forombo points and still kill some of the best players. Any rogue that played before the expansioname out would agree that rogues got a lot of buffs, some nessary toountert or balae otherlasshanges, some justompletely unnessary. While there's no reason for a rogue toomplain about shhanges, and I don't expt the sh, I'm sure some would at least agree with me. ((BK TO SHAMANS)) Sondly.. we used to be able to heal (With a spell damage build) and bring ourselves up in hp, although our efftiveness of that has dreased signifigantly prior to Toming out, with wounding poison, "Mortal-Shot" and all other types of mhans to either prevent us from healing or prevent healing efftiveness. Purging as an Elemental Shaman: Useful before you're about to blow someone up.. but when the target has pain suppression, or a druid has 8 hots on him in addition to passive buffs that stk whenever he gets hit on top of team buffs you find yourself asking yourself a question; Am I mana effient? No. Should I waste half of my mana doing this? No. Do I have time to purge inbetweenasting? Not really, until my purge deals damage, I'm going toast something that's going to kill the other player or save me. Add a passive dispel or dispel ability to lightning bolt or shks when a self buff is tive. (YEAH I went there..) Hunters are the onlylass in the game thatan dispel mag WHILE dealing damage, not sure why they got this luxury, but I don't understand why wean't have it, we'd run out of mana fast enough where people wouldn't realize it even happened anyways if you ask me. If we stopped toast purge as a priest put up power word shield or prayer of mending the break in dps would give the other team enough time to ret and heal the target up or give the healer ahae to run around the ever so famous Arena Poles. INSTANTS! Burningrusade brought along a whole new generation of button mashers with Mages getting elae, Druids getting swiftmend or whateverrazy hots they have now, and Priests getting prayer of mending and pain suppression. Why is this good? If you're one of theselasses you aren't septable to inturrupts! EZ mode toontinue healing without any problems. Also with instant heals you don't need to stand in ple, youan run in and out of line of sight toast your instant heal and not get attked, instantly re-appearing on the other side of a pole and saving the day with more instant heals! Why does this make shamans terrible? Well, it's mostly bause we don't have them, and you gave hunters the ability to dispel our "kind of" instant heal (Earth Shield). and with the globalooldown on purge, and it's fiesty manaost from way bk when you implimented that base manaost for dispels ordeal you'd short yourself on mana or time better spent healing.ompared to a paladin who brings Blessing of Prottion and Blessing of Freedom to the table the only reason you'd bring a shaman over a paladin in most situations is windfury totem! Yeah, that's right.. us arena teams like to use the shamans JUST for the totems. The other downside is weANNOT heal our teamates without standing (in the open, for all to inturrupt) with our outdatedAST-TIME heals. This makes us more septable to inturrupts and an easier target to deal with, whether it'sharging or whatnot. It also limits us to where wean go inbetween heals, there's no time for fay footwork when we have to stand in ple to heal. Overall.. I, personally think that the resto talents with earth shield (if it were harder or, undispellable) and the kk-in mhan to instant-heal self when low on health is pretty balaed. What is not, is our inability to deal with dispelling of a 41pt talent orompete with otherlasses ability to run aroundarelessly as we need to stand in ple to heal. Our mono-hool of damage or healingonstrts us when we get inturrupted whh makes us the biggest joke in arena. Ionstantly find myself withurse of tongues, and a warrior just pummels me +pushbks and I never have ahae toast. I feel like the retarded kid that nobody really wants, but takes to the arena bause they'd feel bad otherwise. I'm more or less a burden on all but a few makups +5v5. I get inturrupted.. an't heal or deal damage) and I'm slowly beaten down or my healer runs out of mana healing >>ME<< the person who wasted all of his time getting a full S1 arena set before figuring out that gear really doesn't fix oururrent problem of not being able toast. Finally, TOTEMS! What I'd like to address is how useless elemental totems are in pvp. You drop rk totem and.. whoops someone feared it and they destroy the stationary totem part. But you drop your fire elemental totem and they fear it.. (wait.. we have a totem to get rid of fear!) -- TREMOR TOTEM! *Fire totemontinues to run around as you get senseleslly beaten down* I think you should install an error message when you drop tremor totem and fire elemental is feared saying "Your totem is useless -- reroll now!" Totem prtality has gone down the hole.. I understand the 2mins and the efft being balaed to the time ale, but when we don't last longer than 20-30 sonds,ertain totems like Windwall or Stoneskin don't ever see the light of day, tually if it weren't for tremor and earthbind I'd probably leave Earth Totem in the bank. I understand reding the duration and ireasing the windwall and stoneskin efft to something like -250 damage taken for 20 sonds on a 30sooldown. You would HAVE to attk the totem if you wanted to be efftive at all. As it stands now youan blatently ignore most of the totems and win anyways. It would give the shamans ahae to not be fused and ret or ahae for poisonleansing to take efft. It wouldn't see prtality on all totems bause of raiding, and the globalooldown.. but make the totems a little more worthwhile, and try to keep it with the times, preventing the damage dealt now, not a year ago. If you gave us some sort of BIG RED ONE -- like the hunters get, where "The shaman bomes uninturruptable for 20 sonds andannot be ensnared or slowed. This efft removes anyurrent stuns, ensnares and whatever else the hunter thing does" It would address ourasting problem, but the --OH HERE ITOMES! *Priest or Druid runs behind a pole* Shaman: Oh, great.. I was just about to blow you up, without any inturrupts and this happens.. I'm going to have toall my therapst before I hurt myself over this. (It's so goddamn frustrating.) -- It wouldn't be so bad if they had toast or we had some way toounter. The elemental shaman has to stop moving to kill something. If the something refuses to stop with me, andiles the line of sight pole of doom, myast does not go off.. even with frostshk, youanontinue walking along the pole and Iannot attk you while you INSTANT HEAL yourself without having to stop or slow down. I'm sure other people have already addressed other problems with resto and enhaement. Take what youan get, and try to make a reallass out of shamans again. I always tell people that shamans are the funnestlass in the game -- They have windfury (Whh is awesome!) And the burst theyan do with elemental (is DEVISTATING) but in pvp, you getounterted in almost any and every way possible whh makes it the worstlass to play, whether you want to melee dps, or spell damage dps, there are mh easier and more enjoyablelasses."
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